Customer Rating: 




Summary: Dark and scary
Comment: I bought this game for my bf and he likes it a lot. The game is very dark but he downloaded something that when you are walking you have both the lights and the gun. People who say it is not scary are just lying. Great graphics, excellent music and voices, good plot.
Customer Rating:




Summary: doom 3
Comment: gave the game to my 12 yo son as a gift on recommendation from other kids in 14-17 yo range. its a little scary just because of hte realism but he cant put it down. absolutely loves the graphics. word of caution to buyers: check your pc specs first. this requires a lot of resources.
Customer Rating:




Summary: Doom 3
Comment: Good Game!!! Scared the pants off me,What a ride,Thank You
hawk1234
Customer Rating:




Summary: Unimpressive, in retrospect - EOY, 2007
Comment: This game got a lot of press when it was new. Dark, creepy, it marked a resurgence of horror FPS games and pressed the boundaries of the hardware of the day.
As of Dec 2007, however, it doesn't do that any longer and there's darker, creepier, better written games out there. As we enter 2008, 8PM on a Thursday night, there are only ~10 people on all the servers that my copy found tonight. Doom3 might have a lot to be said for it in multiplayer mode, if people were still playing it, but they're not.
If you're toying with buying this game today, buy it as a single player FPS, and buy it cheap. Half-Life2, Prey, and a half dozen other, better written, FPSes are available in the same 15-25 dollar price range. If you can find this game under $20 and have a deep love of id Games, go for it. If you'd rather just find a good single-player game, blow that $20 on something more compelling.
Customer Rating:




Summary: MODs can breath new life into this game.
Comment: Overall a solid game, but much has improved with the employment of fan and "official" MODs.
On the Doom 3 website are forums for MODs. Several MODs address weapon lights, new weapons, and even add allies. I agree with the tech assessment on weaponlights. Many 1st world militaries and police forces have weaponlights and the engine gives the demons enough intelligence to keep relitivly quite until they pounce. Even a helmet light (akin to the Colonial Marines in "Aliens") would add realism and fear since you can only 'see' what you are looking directly at (you turn a corner just in time to see an imp's claw as it waits silently).
I am playing through the game (2nd time) with a MOD called guardforce. It allows you to add UAC marines and sentrybots to the fight on your side. One of the bots comes with a headlamp. This is an interesting concept, except the lamp-bot will turn to look at you if you stop and you get a flashlight in your face. They do not climb ladders and cross major obsticals, so if you spawn too many, just ditch them. Also, if you spawn more than a few allies, you need to use the 'noclip' cheat to extract yourself from a room or hallway at times. Also, the "god" or "heal" cheats becomes needed at points as your "allies" tend to shoot *through* you to get to the enemy.
Other MODs improve weapons and other aspects of the game. Many are early attempts and practices that try to keep the game balanced. One makes the pistol a 2-shot weapon but in a massive caliber with lots of impulse (the demon flys back like a Dirty Harry movie). Another changes all the weapons and adds new ones. Still others make the demons fight each other (You have just entered Hell's uncivil war). Still more add new skins, maps, and effects.
The only issue is that, unlike the MOD manager of games like Freelancer, you cannot play two MODs at once.
I do miss the old openess of other games. The hallways and situations do become predictable, though enough unexpectness exists to play it again. On the good side, with more modern computers of 2007 (I guess that means "newly obsolete"?), the game runs VERY well. As usual with these games, it takes a while for the hardware to catch up.





Summary: Dark and scary
Comment: I bought this game for my bf and he likes it a lot. The game is very dark but he downloaded something that when you are walking you have both the lights and the gun. People who say it is not scary are just lying. Great graphics, excellent music and voices, good plot.
Customer Rating:





Summary: doom 3
Comment: gave the game to my 12 yo son as a gift on recommendation from other kids in 14-17 yo range. its a little scary just because of hte realism but he cant put it down. absolutely loves the graphics. word of caution to buyers: check your pc specs first. this requires a lot of resources.
Customer Rating:





Summary: Doom 3
Comment: Good Game!!! Scared the pants off me,What a ride,Thank You
hawk1234
Customer Rating:





Summary: Unimpressive, in retrospect - EOY, 2007
Comment: This game got a lot of press when it was new. Dark, creepy, it marked a resurgence of horror FPS games and pressed the boundaries of the hardware of the day.
As of Dec 2007, however, it doesn't do that any longer and there's darker, creepier, better written games out there. As we enter 2008, 8PM on a Thursday night, there are only ~10 people on all the servers that my copy found tonight. Doom3 might have a lot to be said for it in multiplayer mode, if people were still playing it, but they're not.
If you're toying with buying this game today, buy it as a single player FPS, and buy it cheap. Half-Life2, Prey, and a half dozen other, better written, FPSes are available in the same 15-25 dollar price range. If you can find this game under $20 and have a deep love of id Games, go for it. If you'd rather just find a good single-player game, blow that $20 on something more compelling.
Customer Rating:





Summary: MODs can breath new life into this game.
Comment: Overall a solid game, but much has improved with the employment of fan and "official" MODs.
On the Doom 3 website are forums for MODs. Several MODs address weapon lights, new weapons, and even add allies. I agree with the tech assessment on weaponlights. Many 1st world militaries and police forces have weaponlights and the engine gives the demons enough intelligence to keep relitivly quite until they pounce. Even a helmet light (akin to the Colonial Marines in "Aliens") would add realism and fear since you can only 'see' what you are looking directly at (you turn a corner just in time to see an imp's claw as it waits silently).
I am playing through the game (2nd time) with a MOD called guardforce. It allows you to add UAC marines and sentrybots to the fight on your side. One of the bots comes with a headlamp. This is an interesting concept, except the lamp-bot will turn to look at you if you stop and you get a flashlight in your face. They do not climb ladders and cross major obsticals, so if you spawn too many, just ditch them. Also, if you spawn more than a few allies, you need to use the 'noclip' cheat to extract yourself from a room or hallway at times. Also, the "god" or "heal" cheats becomes needed at points as your "allies" tend to shoot *through* you to get to the enemy.
Other MODs improve weapons and other aspects of the game. Many are early attempts and practices that try to keep the game balanced. One makes the pistol a 2-shot weapon but in a massive caliber with lots of impulse (the demon flys back like a Dirty Harry movie). Another changes all the weapons and adds new ones. Still others make the demons fight each other (You have just entered Hell's uncivil war). Still more add new skins, maps, and effects.
The only issue is that, unlike the MOD manager of games like Freelancer, you cannot play two MODs at once.
I do miss the old openess of other games. The hallways and situations do become predictable, though enough unexpectness exists to play it again. On the good side, with more modern computers of 2007 (I guess that means "newly obsolete"?), the game runs VERY well. As usual with these games, it takes a while for the hardware to catch up.


